I’m a senior 3D Environment Artist with over 8+ years of professional experience building visually striking, performance, optimized worlds for AAA titles, most notably Call of Duty Modern Warfare Series and Warzone games at Activision Infinity Ward.
Driven by a strong commitment to visual storytelling and player immersion. Adept with industry standard tools and workflows, and recognized for a collaborative mindset and a solid technical art foundation. Focused on pushing the boundaries of visual fidelity in interactive media.
My strength lies in bridging artistic vision with technical execution. I specialize in high fidelity environments, modular pipelines, PBR texturing, and real time optimization.
From graybox to final polish, I take ownership of entire environment sections, collaborating closely with level designers, lighting artists, and tech art to ensure gameplay flow, narrative integration, and performance across platforms.
I'm passionate about pushing boundaries in visual storytelling through environment art and ready to take on more leadership responsibilities, whether it's leading environment teams, mentoring juniors, or helping shape the artistic direction of cutting-edge projects.